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Sam Kramer
Sam Kramer
Environment/Prop Artist
Mesa, United States

Summary

I began to teach myself about 3D environment and prop creation back in 2012 using Unity 3D and Autodesk Maya. This eventually led to my decision of enrolling at Full Sail University in the Game Art Degree Program in November of 2013 and completed the program in August of 2016. I graduated second in my class, received four Course Director's Awards as well as the Advanced Achievement Award (one of Full Sail's most prestigious awards). I have always had a passion for art, along with video game art and the process that goes into creating environments and props. I also enjoy creating textures and materials for the objects that I create. I continually look for ways to better myself with not only my art, but also my life as a whole; 3D art has definitely been helping me do that.

Skills

Concept DesignRendering3D ModelingTexturingUV MappingDrawingTraditional ArtPBR TexturingPhysically Based Rendering

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity

Experience

  • Store Specialist at Target
    Mesa, United States of America
    May 2007 - Present

    I received the title of Store Specialist for becoming cross-trained in many different workcenters throughout my store which has helped me gain useful knowledge of professionalism and communication. These workcenters include, but are not limited to, Price Accuracy, Planogram (Presentation), Flow Team (truck unload), Ad Prep, In-Stocks, and Backroom.