Modeled in Maya and textured using Photoshop and Substance Painter, put together in Unreal 4. I'm a big fan of the Alien franchise and because I loved Isolation so much, I decided to try and recreate a small portion of it while still trying to give it my own feel, especially with the lighting. This environment is modular with most of the assets being mirrored/duplicated for reuse - took several months to model and texture, and another few months to finalize.